ECS Season 2 Finals to be held December 9-11 at Anaheim Arena in Southern California; Free Students Tickets Available with Valid ID
SANTA MONICA, CALIF., Dec. 1, 2016 – The Esports Championship Series (ECS), created by FACEIT and supported by Twitch, has announced its lineup of talent, including desk host Paul “ReDeYe” Chaloner and desk analyst Robin “fifflarren” Johansson, for the upcoming ECS Season 2 Finals on December 9-11 at the Anaheim Arena in California. The Finals will feature one of the strongest lineups for Counter-Strike: Global Offensive (CS:GO) this year and is poised to be the largest ever CS:GO event in Southern California. Tickets to the ECS Season Two Finals are available for purchase now at the official event website, free Student Tickets are available with a valid student ID while stocks last.
The team of talent will be led by FACEIT’s own superstar caster duo James Bardolph and Daniel “ddk” Kapadia, renowned commentators Henry “HenryG” Greer and Matthew “Sadokist” Trivett, along with esports personality Sue “Smix” Lee, and world class analyst Janko “YNk” Paunović. The full esteemed list of talent includes established esports personalities who will provide action-packed play-by-play coverage, in-depth analysis and engaging player interviews for CS:GO and esports fans at the ECS Season 2 Finals.
- Paul “ReDeYe” Chaloner – @PaulChaloner
- Sue “Smix” Lee – @smixity
- Robin “fifflaren” Johansson – @Fifflaren
- Tomi “lurppis” Kovanen – @lurppis_
- Janko “YNk” Paunović – @OnFireYNk
- James Bardolph – @jamesbardolph
- Daniel “ddk” Kapadia – @followddk
- Henry “HenryG” Greer – @HenryGcsgo
- Matthew “Sadokist” Trivett – @Sadokist
- Connor ‘Sliggy’ Blomfield
- Jamie ‘keita’ Hall
Teams taking part in Season Two of the ECS league will earn all the benefits of Season One participants, including co-ownership in the league and the opportunity to select representation on the league’s governing committee. The ECS will provide a collective $1.75M for Season Two that will go toward the league’s prize pool and supportive funds that will provide player stability. This includes helping organizations provide better salaries, facilities and equipment that will improve the overall conditions and welfare for players, while furnishing the ecosystem of the ECS with a more structured framework to operate within.
FACEIT is the leading competitive platform for online multiplayer games, with more than 5 million users logging in a total of over 12 million online game sessions each month. FACEIT allows players to easily play in tournaments and leagues for virtual and real-world prizes through automated tournament management and matchmaking technology. For developers, FACEIT’s advanced software development kit (SDK) allows game creators to easily integrate user-friendly matchmaking and tournaments into their titles to allow gamers to take part in competitive online games at all skill levels. esports organizers, players and communities use FACEIT to create and manage online competitions. For more information on FACEIT, please visit www.faceit.com.
Twitch is the world’s leading social video platform and community for gamers. Each month, more than 100 million community members gather to watch and talk about video games with more than 1.7 million broadcasters. Twitch’s video platform is the backbone of both live and on-demand distribution for the entire video game ecosystem. This includes game developers, publishers, media outlets, events, user generated content, and the entire esports scene. Twitch also features Twitch Creative, a category devoted to artists and the creative process. For more information about Twitch, visit the official website and blog.